__EXIT | Wasabi | |
_DestroyResources() | Wasabi | protected |
AnimationManager | Wasabi | |
ApplyMousePivot() (defined in BulletDebugger) | BulletDebugger | |
BulletDebugger(WBulletPhysics *physics, uint32_t maxLines, std::string appName) (defined in BulletDebugger) | BulletDebugger | |
CameraManager | Wasabi | |
Cleanup() | BulletDebugger | virtual |
clearLines() (defined in BulletDebugger) | BulletDebugger | virtual |
CreatePhysicsComponent() | BulletDebugger | virtual |
CreateSoundComponent() | Wasabi | protectedvirtual |
CreateTextComponent() | Wasabi | protectedvirtual |
CreateVKInstance() | Wasabi | protectedvirtual |
CreateWindowAndInputComponent() | Wasabi | protectedvirtual |
curState | Wasabi | |
draw3dText(const btVector3 &location, const char *textString) (defined in BulletDebugger) | BulletDebugger | virtual |
drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) (defined in BulletDebugger) | BulletDebugger | virtual |
drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color) (defined in BulletDebugger) | BulletDebugger | virtual |
EffectManager | Wasabi | |
engineParams | Wasabi | protected |
fDist (defined in BulletDebugger) | BulletDebugger | |
FileManager | Wasabi | |
fPitch (defined in BulletDebugger) | BulletDebugger | |
FPS | Wasabi | |
fYaw (defined in BulletDebugger) | BulletDebugger | |
GeometryManager | Wasabi | |
GetCurrentBufferingIndex() | Wasabi | |
getDebugMode() const (defined in BulletDebugger) | BulletDebugger | virtual |
GetDeviceFeatures() | Wasabi | protectedvirtual |
GetEngineParam(std::string paramName, T fallback=T()) (defined in Wasabi) | Wasabi | inline |
GetSwapChain() | Wasabi | |
GetVulkanDevice() const | Wasabi | |
GetVulkanGraphicsQeueue() const | Wasabi | |
GetVulkanInstance() const | Wasabi | |
GetVulkanPhysicalDevice() const | Wasabi | |
ImageManager | Wasabi | |
LightManager | Wasabi | |
Loop(float fDeltaTime) | BulletDebugger | virtual |
m_appName (defined in BulletDebugger) | BulletDebugger | |
m_curLines (defined in BulletDebugger) | BulletDebugger | |
m_debugCallback | Wasabi | protected |
m_debugMode (defined in BulletDebugger) | BulletDebugger | |
m_graphicsQueue | Wasabi | protected |
m_keepRunning (defined in BulletDebugger) | BulletDebugger | |
m_lines (defined in BulletDebugger) | BulletDebugger | |
m_linesDrawer (defined in BulletDebugger) | BulletDebugger | |
m_linesLock (defined in BulletDebugger) | BulletDebugger | |
m_maxLines (defined in BulletDebugger) | BulletDebugger | |
m_physics | BulletDebugger | |
m_swapChain | Wasabi | protected |
m_swapChainInitialized | Wasabi | protected |
m_thread (defined in BulletDebugger) | BulletDebugger | |
m_vkDevice | Wasabi | protected |
m_vkInstance | Wasabi | protected |
m_vkPhysDev | Wasabi | protected |
MaterialManager | Wasabi | |
maxFPS | Wasabi | |
MemoryManager | Wasabi | |
ObjectManager | Wasabi | |
ParticlesManager | Wasabi | |
PhysicsComponent | Wasabi | |
Renderer | Wasabi | |
RenderTargetManager | Wasabi | |
reportErrorWarning(const char *warningString) (defined in BulletDebugger) | BulletDebugger | virtual |
Resize(uint32_t width, uint32_t height) | Wasabi | virtual |
SelectGPU(std::vector< VkPhysicalDevice > devices) | Wasabi | protectedvirtual |
setDebugMode(int debugMode) (defined in BulletDebugger) | BulletDebugger | virtual |
SetEngineParam(std::string paramName, T value) (defined in Wasabi) | Wasabi | inline |
Setup() | BulletDebugger | virtual |
SetupRenderer() | BulletDebugger | virtual |
ShaderManager | Wasabi | |
SoundComponent | Wasabi | |
SpriteManager | Wasabi | |
StartEngine(int width, int height) | Wasabi | |
SwitchState(class WGameState *state) | Wasabi | |
TerrainManager | Wasabi | |
TextComponent | Wasabi | |
Thread(void *debugger_ptr) (defined in BulletDebugger) | BulletDebugger | static |
Timer | Wasabi | |
vPos (defined in BulletDebugger) | BulletDebugger | |
Wasabi() (defined in Wasabi) | Wasabi | |
WindowAndInputComponent | Wasabi | |
~Wasabi() (defined in Wasabi) | Wasabi | virtual |