Wasabi
BulletDebugger Member List

This is the complete list of members for BulletDebugger, including all inherited members.

__EXITWasabi
_DestroyResources()Wasabiprotected
AnimationManagerWasabi
ApplyMousePivot() (defined in BulletDebugger)BulletDebugger
BulletDebugger(WBulletPhysics *physics, uint32_t maxLines, std::string appName) (defined in BulletDebugger)BulletDebugger
CameraManagerWasabi
Cleanup()BulletDebuggervirtual
clearLines() (defined in BulletDebugger)BulletDebuggervirtual
CreatePhysicsComponent()BulletDebuggervirtual
CreateSoundComponent()Wasabiprotectedvirtual
CreateTextComponent()Wasabiprotectedvirtual
CreateVKInstance()Wasabiprotectedvirtual
CreateWindowAndInputComponent()Wasabiprotectedvirtual
curStateWasabi
draw3dText(const btVector3 &location, const char *textString) (defined in BulletDebugger)BulletDebuggervirtual
drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) (defined in BulletDebugger)BulletDebuggervirtual
drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color) (defined in BulletDebugger)BulletDebuggervirtual
EffectManagerWasabi
engineParamsWasabiprotected
fDist (defined in BulletDebugger)BulletDebugger
FileManagerWasabi
fPitch (defined in BulletDebugger)BulletDebugger
FPSWasabi
fYaw (defined in BulletDebugger)BulletDebugger
GeometryManagerWasabi
GetCurrentBufferingIndex()Wasabi
getDebugMode() const (defined in BulletDebugger)BulletDebuggervirtual
GetDeviceFeatures()Wasabiprotectedvirtual
GetEngineParam(std::string paramName, T fallback=T()) (defined in Wasabi)Wasabiinline
GetSwapChain()Wasabi
GetVulkanDevice() constWasabi
GetVulkanGraphicsQeueue() constWasabi
GetVulkanInstance() constWasabi
GetVulkanPhysicalDevice() constWasabi
ImageManagerWasabi
LightManagerWasabi
Loop(float fDeltaTime)BulletDebuggervirtual
m_appName (defined in BulletDebugger)BulletDebugger
m_curLines (defined in BulletDebugger)BulletDebugger
m_debugCallbackWasabiprotected
m_debugMode (defined in BulletDebugger)BulletDebugger
m_graphicsQueueWasabiprotected
m_keepRunning (defined in BulletDebugger)BulletDebugger
m_lines (defined in BulletDebugger)BulletDebugger
m_linesDrawer (defined in BulletDebugger)BulletDebugger
m_linesLock (defined in BulletDebugger)BulletDebugger
m_maxLines (defined in BulletDebugger)BulletDebugger
m_physicsBulletDebugger
m_swapChainWasabiprotected
m_swapChainInitializedWasabiprotected
m_thread (defined in BulletDebugger)BulletDebugger
m_vkDeviceWasabiprotected
m_vkInstanceWasabiprotected
m_vkPhysDevWasabiprotected
MaterialManagerWasabi
maxFPSWasabi
MemoryManagerWasabi
ObjectManagerWasabi
ParticlesManagerWasabi
PhysicsComponentWasabi
RendererWasabi
RenderTargetManagerWasabi
reportErrorWarning(const char *warningString) (defined in BulletDebugger)BulletDebuggervirtual
Resize(uint32_t width, uint32_t height)Wasabivirtual
SelectGPU(std::vector< VkPhysicalDevice > devices)Wasabiprotectedvirtual
setDebugMode(int debugMode) (defined in BulletDebugger)BulletDebuggervirtual
SetEngineParam(std::string paramName, T value) (defined in Wasabi)Wasabiinline
Setup()BulletDebuggervirtual
SetupRenderer()BulletDebuggervirtual
ShaderManagerWasabi
SoundComponentWasabi
SpriteManagerWasabi
StartEngine(int width, int height)Wasabi
SwitchState(class WGameState *state)Wasabi
TerrainManagerWasabi
TextComponentWasabi
Thread(void *debugger_ptr) (defined in BulletDebugger)BulletDebuggerstatic
TimerWasabi
vPos (defined in BulletDebugger)BulletDebugger
Wasabi() (defined in Wasabi)Wasabi
WindowAndInputComponentWasabi
~Wasabi() (defined in Wasabi)Wasabivirtual