Wasabi
WBone Member List

This is the complete list of members for WBone, including all inherited members.

AddChild(WBone *child)WBone
ClearChildren()WBone
ComputeInverseTransformation() constWOrientation
ComputeTransformation() constWOrientation
Fly(float units)WOrientation
GetAngleX() constWOrientation
GetAngleY() constWOrientation
GetAngleZ() constWOrientation
GetBindingMatrix() constWOrientation
GetChild(uint32_t index) constWBone
GetChild(std::string name) constWBone
GetIndex() constWBone
GetInvBindingPose() constWBone
GetLVector() constWOrientation
GetMatrix()WBone
GetName(char *name, uint32_t maxChars) constWBone
GetNumChildren() constWBone
GetParent() constWBone
GetPosition() constWOrientation
GetPositionX() constWOrientation
GetPositionY() constWOrientation
GetPositionZ() constWOrientation
GetRelativeMatrix()WBone
GetRotation() constWOrientation
GetRVector() constWOrientation
GetScale() constWBone
GetUVector() constWOrientation
IsBound() constWOrientation
Load(std::istream &inputStream)WBone
Move(float units)WOrientation
OnStateChange(STATE_CHANGE_TYPE type)WBonevirtual
Pitch(float angle)WOrientation
Point(float x, float y, float z)WOrientation
Point(WVector3 target)WOrientation
RemoveBinding()WOrientation
Roll(float angle)WOrientation
Save(std::ostream &outputStream) constWBone
Scale(float x, float y, float z)WBone
Scale(WVector3 scale)WBone
SetAngle(WQuaternion quat)WOrientation
SetBindingMatrix(WMatrix mtx)WOrientationvirtual
SetIndex(uint32_t index)WBone
SetInvBindingPose(WMatrix mtx)WBone
SetName(std::string name)WBone
SetParent(WBone *parent)WBone
SetPosition(float x, float y, float z)WOrientation
SetPosition(const WVector3 pos)WOrientation
SetToRotation(const WOrientation *const device)WOrientation
SetToTransformation(WMatrix mtx)WOrientation
SetULRVectors(WVector3 up, WVector3 look, WVector3 right)WOrientation
Strafe(float units)WOrientation
UpdateLocals()WBone
WBone() (defined in WBone)WBone
WOrientation() (defined in WOrientation)WOrientation
Yaw(float angle)WOrientation
~WBone() (defined in WBone)WBone
~WOrientation() (defined in WOrientation)WOrientationvirtual