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Wasabi
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This is the complete list of members for WBulletRigidBody, including all inherited members.
| _GetTypeName() | WBulletRigidBody | static |
| AddReference() | WBase | |
| ApplyForce(WVector3 force) override | WBulletRigidBody | virtual |
| ApplyForce(WVector3 force, WVector3 relative_pos) override | WBulletRigidBody | virtual |
| ApplyImpulse(WVector3 impulse) override | WBulletRigidBody | virtual |
| ApplyImpulse(WVector3 impulse, WVector3 relative_pos) override | WBulletRigidBody | virtual |
| ApplyTorque(WVector3 torque) override | WBulletRigidBody | virtual |
| BindObject(WOrientation *obj, WBase *objBase=nullptr) override | WBulletRigidBody | virtual |
| BindObject(class WObject *const object) (defined in WRigidBody) | WRigidBody | |
| BuildFromGeometries(W_RIGIDBODYTYPE type, class WGeometry *const *geometries, uint32_t numGeometries, bool bFixed=false, bool bSimplify=true, void *mopp=nullptr, uint32_t moppsize=0) (defined in WRigidBody) | WRigidBody | |
| ComputeInverseTransformation() const | WOrientation | |
| ComputeTransformation() const | WOrientation | |
| Create(W_RIGID_BODY_CREATE_INFO createInfo, bool bSaveInfo=false) override | WBulletRigidBody | virtual |
| Destroy() (defined in WRigidBody) | WRigidBody | |
| Disable() (defined in WRigidBody) | WRigidBody | |
| Enable() (defined in WRigidBody) | WRigidBody | |
| Enabled() const (defined in WRigidBody) | WRigidBody | |
| Fly(float units) | WOrientation | |
| GetAngleX() const | WOrientation | |
| GetAngleY() const | WOrientation | |
| GetAngleZ() const | WOrientation | |
| getAngularVelocity() const override | WBulletRigidBody | virtual |
| GetAppPtr() const | WBase | |
| GetBindingMatrix() const | WOrientation | |
| GetID() const | WBase | |
| getLinearVelocity() const override | WBulletRigidBody | virtual |
| GetLVector() const | WOrientation | |
| GetName() const | WBase | |
| GetPosition() const | WOrientation | |
| GetPositionX() const | WOrientation | |
| GetPositionY() const | WOrientation | |
| GetPositionZ() const | WOrientation | |
| GetRigidBody() const (defined in WRigidBody) | WRigidBody | |
| GetRotation() const | WOrientation | |
| GetRotationQuat() (defined in WRigidBody) | WRigidBody | |
| GetRVector() const | WOrientation | |
| getTotalForce() const override | WBulletRigidBody | virtual |
| getTotalTorque() const override | WBulletRigidBody | virtual |
| GetType() const (defined in WRigidBody) | WRigidBody | |
| GetTypeName() const override | WBulletRigidBody | virtual |
| GetUVector() const | WOrientation | |
| GetWorldMatrix() | WBulletRigidBody | |
| IsBound() const | WOrientation | |
| LoadArgs(bool bSaveInfo=false) (defined in WBulletRigidBody) | WBulletRigidBody | static |
| LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) override (defined in WBulletRigidBody) | WBulletRigidBody | virtual |
| m_app | WBase | protected |
| m_ID | WBase | protected |
| m_name | WBase | protected |
| Move(float units) | WOrientation | |
| OnStateChange(STATE_CHANGE_TYPE type) override | WBulletRigidBody | virtual |
| Pitch(float angle) | WOrientation | |
| Point(float x, float y, float z) | WOrientation | |
| Point(WVector3 target) | WOrientation | |
| RemoveBinding() | WOrientation | |
| RemoveReference() | WBase | |
| Roll(float angle) | WOrientation | |
| SaveToStream(WFile *file, std::ostream &outputStream) override (defined in WBulletRigidBody) | WBulletRigidBody | virtual |
| SetAngle(WQuaternion quat) | WOrientation | |
| SetAngularDamping(float power) override | WBulletRigidBody | virtual |
| SetAngularVelocity(WVector3 vel) override | WBulletRigidBody | virtual |
| SetAngularVelocity(float velX, float velY, float velZ) (defined in WRigidBody) | WRigidBody | |
| SetBindingMatrix(WMatrix mtx) | WOrientation | virtual |
| SetBouncingPower(float bouncing) override | WBulletRigidBody | virtual |
| SetCollisionQuality(W_COLLISIONQUALITY quality) (defined in WRigidBody) | WRigidBody | |
| SetFriction(float friction) override | WBulletRigidBody | virtual |
| SetID(uint32_t newID) override | WBulletRigidBody | virtual |
| SetLinearDamping(float power) override | WBulletRigidBody | virtual |
| SetLinearVelocity(WVector3 vel) override | WBulletRigidBody | virtual |
| SetLinearVelocity(float velX, float velY, float velZ) (defined in WRigidBody) | WRigidBody | |
| SetMass(float mass) override | WBulletRigidBody | virtual |
| SetMassCenter(float x, float y, float z) override | WBulletRigidBody | virtual |
| SetMaxAngularVelocity(float fScalarVelocity) (defined in WRigidBody) | WRigidBody | |
| SetMaxLinearVelocity(float fScalarVelocity) (defined in WRigidBody) | WRigidBody | |
| SetMotionType(W_MOTIONTYPE type) (defined in WRigidBody) | WRigidBody | |
| SetName(std::string newName) override | WBulletRigidBody | virtual |
| SetPosition(float x, float y, float z) | WOrientation | |
| SetPosition(const WVector3 pos) | WOrientation | |
| SetToRotation(const WOrientation *const device) | WOrientation | |
| SetToTransformation(WMatrix mtx) | WOrientation | |
| SetULRVectors(WVector3 up, WVector3 look, WVector3 right) | WOrientation | |
| Strafe(float units) | WOrientation | |
| UnbindObject(class WObject *const object) (defined in WRigidBody) | WRigidBody | |
| UnbindObject(uint32_t ID) (defined in WRigidBody) | WRigidBody | |
| Update(float deltaTime) override | WBulletRigidBody | virtual |
| UpdateLocals() (defined in WRigidBody) | WRigidBody | |
| Valid() const override | WBulletRigidBody | virtual |
| WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
| WBulletRigidBody(class Wasabi *const app, uint32_t ID=0) (defined in WBulletRigidBody) | WBulletRigidBody | |
| WOrientation() (defined in WOrientation) | WOrientation | |
| WRigidBody(class Wasabi *const app, uint32_t ID=0) (defined in WRigidBody) | WRigidBody | |
| WRigidBody(class Wasabi *const app, uint32_t ID=0) (defined in WRigidBody) | WRigidBody | inline |
| Yaw(float angle) | WOrientation | |
| ~WBase() (defined in WBase) | WBase | virtual |
| ~WBulletRigidBody() (defined in WBulletRigidBody) | WBulletRigidBody | protectedvirtual |
| ~WOrientation() (defined in WOrientation) | WOrientation | virtual |
| ~WRigidBody() (defined in WRigidBody) | WRigidBody | |
| ~WRigidBody() (defined in WRigidBody) | WRigidBody | inlineprotectedvirtual |
1.8.17