Wasabi
WCamera Member List

This is the complete list of members for WCamera, including all inherited members.

_GetTypeName()WCamerastatic
AddReference()WBase
CheckBoxInFrustum(float x, float y, float z, float xSize, float ySize, float zSize) constWCamera
CheckBoxInFrustum(WVector3 pos, WVector3 size) constWCamera
CheckCubeInFrustum(float x, float y, float z, float radius) constWCamera
CheckCubeInFrustum(WVector3 pos, float radius) constWCamera
CheckPointInFrustum(float x, float y, float z) constWCamera
CheckPointInFrustum(WVector3 point) constWCamera
CheckSphereInFrustum(float x, float y, float z, float radius) constWCamera
CheckSphereInFrustum(WVector3 pos, float radius) constWCamera
ComputeInverseTransformation() constWOrientation
ComputeTransformation() constWOrientation
DisableAutoAspect()WCamera
EnableAutoAspect()WCamera
Fly(float units)WOrientation
GetAngleX() constWOrientation
GetAngleY() constWOrientation
GetAngleZ() constWOrientation
GetAppPtr() constWBase
GetAspect() constWCamera
GetBindingMatrix() constWOrientation
GetFOV() constWCamera
GetID() constWBase
GetLVector() constWOrientation
GetMaxRange() constWCamera
GetMinRange() constWCamera
GetName() constWBase
GetPosition() constWOrientation
GetPositionX() constWOrientation
GetPositionY() constWOrientation
GetPositionZ() constWOrientation
GetProjectionMatrix(bool bForceOrtho=false) constWCamera
GetRotation() constWOrientation
GetRVector() constWOrientation
GetTypeName() const overrideWCameravirtual
GetUVector() constWOrientation
GetViewMatrix() constWCamera
IsBound() constWOrientation
m_appWBaseprotected
m_IDWBaseprotected
m_nameWBaseprotected
Move(float units)WOrientation
OnStateChange(STATE_CHANGE_TYPE type) overrideWCameravirtual
Pitch(float angle)WOrientation
Point(float x, float y, float z)WOrientation
Point(WVector3 target)WOrientation
RemoveBinding()WOrientation
RemoveReference()WBase
Render(uint32_t width, uint32_t height)WCamera
Roll(float angle)WOrientation
SetAngle(WQuaternion quat)WOrientation
SetAspect(float aspect)WCamera
SetBindingMatrix(WMatrix mtx)WOrientationvirtual
SetFOV(float fValue)WCamera
SetID(uint32_t newID) overrideWCameravirtual
SetName(std::string newName) overrideWCameravirtual
SetPosition(float x, float y, float z)WOrientation
SetPosition(const WVector3 pos)WOrientation
SetProjectionType(W_PROJECTIONTYPE type)WCamera
SetRange(float min, float max)WCamera
SetToRotation(const WOrientation *const device)WOrientation
SetToTransformation(WMatrix mtx)WOrientation
SetULRVectors(WVector3 up, WVector3 look, WVector3 right)WOrientation
Strafe(float units)WOrientation
UpdateInternals()WCamera
Valid() const overrideWCameravirtual
WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase)WBase
WCamera(Wasabi *const app, uint32_t ID=0) (defined in WCamera)WCamera
WOrientation() (defined in WOrientation)WOrientation
Yaw(float angle)WOrientation
~WBase() (defined in WBase)WBasevirtual
~WCamera() (defined in WCamera)WCameraprotectedvirtual
~WOrientation() (defined in WOrientation)WOrientationvirtual