Wasabi
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This is the complete list of members for WCamera, including all inherited members.
_GetTypeName() | WCamera | static |
AddReference() | WBase | |
CheckBoxInFrustum(float x, float y, float z, float xSize, float ySize, float zSize) const | WCamera | |
CheckBoxInFrustum(WVector3 pos, WVector3 size) const | WCamera | |
CheckCubeInFrustum(float x, float y, float z, float radius) const | WCamera | |
CheckCubeInFrustum(WVector3 pos, float radius) const | WCamera | |
CheckPointInFrustum(float x, float y, float z) const | WCamera | |
CheckPointInFrustum(WVector3 point) const | WCamera | |
CheckSphereInFrustum(float x, float y, float z, float radius) const | WCamera | |
CheckSphereInFrustum(WVector3 pos, float radius) const | WCamera | |
ComputeInverseTransformation() const | WOrientation | |
ComputeTransformation() const | WOrientation | |
DisableAutoAspect() | WCamera | |
EnableAutoAspect() | WCamera | |
Fly(float units) | WOrientation | |
GetAngleX() const | WOrientation | |
GetAngleY() const | WOrientation | |
GetAngleZ() const | WOrientation | |
GetAppPtr() const | WBase | |
GetAspect() const | WCamera | |
GetBindingMatrix() const | WOrientation | |
GetFOV() const | WCamera | |
GetID() const | WBase | |
GetLVector() const | WOrientation | |
GetMaxRange() const | WCamera | |
GetMinRange() const | WCamera | |
GetName() const | WBase | |
GetPosition() const | WOrientation | |
GetPositionX() const | WOrientation | |
GetPositionY() const | WOrientation | |
GetPositionZ() const | WOrientation | |
GetProjectionMatrix(bool bForceOrtho=false) const | WCamera | |
GetRotation() const | WOrientation | |
GetRVector() const | WOrientation | |
GetTypeName() const override | WCamera | virtual |
GetUVector() const | WOrientation | |
GetViewMatrix() const | WCamera | |
IsBound() const | WOrientation | |
m_app | WBase | protected |
m_ID | WBase | protected |
m_name | WBase | protected |
Move(float units) | WOrientation | |
OnStateChange(STATE_CHANGE_TYPE type) override | WCamera | virtual |
Pitch(float angle) | WOrientation | |
Point(float x, float y, float z) | WOrientation | |
Point(WVector3 target) | WOrientation | |
RemoveBinding() | WOrientation | |
RemoveReference() | WBase | |
Render(uint32_t width, uint32_t height) | WCamera | |
Roll(float angle) | WOrientation | |
SetAngle(WQuaternion quat) | WOrientation | |
SetAspect(float aspect) | WCamera | |
SetBindingMatrix(WMatrix mtx) | WOrientation | virtual |
SetFOV(float fValue) | WCamera | |
SetID(uint32_t newID) override | WCamera | virtual |
SetName(std::string newName) override | WCamera | virtual |
SetPosition(float x, float y, float z) | WOrientation | |
SetPosition(const WVector3 pos) | WOrientation | |
SetProjectionType(W_PROJECTIONTYPE type) | WCamera | |
SetRange(float min, float max) | WCamera | |
SetToRotation(const WOrientation *const device) | WOrientation | |
SetToTransformation(WMatrix mtx) | WOrientation | |
SetULRVectors(WVector3 up, WVector3 look, WVector3 right) | WOrientation | |
Strafe(float units) | WOrientation | |
UpdateInternals() | WCamera | |
Valid() const override | WCamera | virtual |
WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
WCamera(Wasabi *const app, uint32_t ID=0) (defined in WCamera) | WCamera | |
WOrientation() (defined in WOrientation) | WOrientation | |
Yaw(float angle) | WOrientation | |
~WBase() (defined in WBase) | WBase | virtual |
~WCamera() (defined in WCamera) | WCamera | protectedvirtual |
~WOrientation() (defined in WOrientation) | WOrientation | virtual |