Wasabi
WGBufferVS Member List

This is the complete list of members for WGBufferVS, including all inherited members.

_GetTypeName()WShaderstatic
AddReference()WBase
GetAppPtr() constWBase
GetDesc() (defined in WGBufferVS)WGBufferVSstatic
GetID() constWBase
GetName() constWBase
GetTypeName() const overrideWShadervirtual
Load(bool bSaveData=false)WGBufferVSvirtual
LoadArgs(bool bSaveData=false) (defined in WShader)WShaderstatic
LoadCodeGLSL(std::string code, bool bSaveData=false)WShaderprotected
LoadCodeGLSLFromFile(std::string filename, bool bSaveData=false)WShaderprotected
LoadCodeSPIRV(const char *const code, int len, bool bSaveData=false)WShaderprotected
LoadCodeSPIRVFromFile(std::string filename, bool bSaveData=false)WShaderprotected
LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) override (defined in WShader)WShadervirtual
LoadFromStream(class WFile *file, std::istream &inputStream, vector< void * > &args, std::string nameSuffix)=0 (defined in WFileAsset)WFileAssetpure virtual
m_appWBaseprotected
m_descWShaderprotected
m_IDWBaseprotected
m_moduleWShaderprotected
m_nameWBaseprotected
RemoveReference()WBase
SaveToStream(WFile *file, std::ostream &outputStream) override (defined in WShader)WShadervirtual
SetID(uint32_t newID) overrideWShadervirtual
SetName(std::string newName) overrideWShadervirtual
Valid() const overrideWShadervirtual
WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase)WBase
WFileAsset(class Wasabi *const app, uint32_t ID=0) (defined in WFileAsset)WFileAsset
WGBufferVS(class Wasabi *const app) (defined in WGBufferVS)WGBufferVS
WShader(class Wasabi *const app, uint32_t ID=0) (defined in WShader)WShader
~WBase() (defined in WBase)WBasevirtual
~WFileAsset() (defined in WFileAsset)WFileAssetvirtual
~WShader() (defined in WShader)WShader