Wasabi
WLight Member List

This is the complete list of members for WLight, including all inherited members.

_GetTypeName()WLightstatic
AddReference()WBase
ComputeInverseTransformation() constWOrientation
ComputeTransformation() constWOrientation
Fly(float units)WOrientation
GetAngleX() constWOrientation
GetAngleY() constWOrientation
GetAngleZ() constWOrientation
GetAppPtr() constWBase
GetBindingMatrix() constWOrientation
GetColor() constWLight
GetID() constWBase
GetIntensity() constWLight
GetLVector() constWOrientation
GetMinCosAngle() constWLight
GetName() constWBase
GetPosition() constWOrientation
GetPositionX() constWOrientation
GetPositionY() constWOrientation
GetPositionZ() constWOrientation
GetRange() constWLight
GetRotation() constWOrientation
GetRVector() constWOrientation
GetType() constWLight
GetTypeName() const overrideWLightvirtual
GetUVector() constWOrientation
GetWorldMatrix()WLight
Hidden() constWLight
Hide()WLight
InCameraView(class WCamera *cam) constWLight
IsBound() constWOrientation
LoadArgs() (defined in WLight)WLightstatic
LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) override (defined in WLight)WLightvirtual
LoadFromStream(class WFile *file, std::istream &inputStream, vector< void * > &args, std::string nameSuffix)=0 (defined in WFileAsset)WFileAssetpure virtual
m_appWBaseprotected
m_IDWBaseprotected
m_nameWBaseprotected
Move(float units)WOrientation
OnStateChange(STATE_CHANGE_TYPE type) overrideWLightvirtual
Pitch(float angle)WOrientation
Point(float x, float y, float z)WOrientation
Point(WVector3 target)WOrientation
RemoveBinding()WOrientation
RemoveReference()WBase
Roll(float angle)WOrientation
SaveToStream(WFile *file, std::ostream &outputStream) override (defined in WLight)WLightvirtual
SetAngle(WQuaternion quat)WOrientation
SetBindingMatrix(WMatrix mtx)WOrientationvirtual
SetColor(WColor col)WLight
SetEmittingAngle(float fAngle)WLight
SetID(uint32_t newID) overrideWLightvirtual
SetIntensity(float fIntensity)WLight
SetName(std::string newName) overrideWLightvirtual
SetPosition(float x, float y, float z)WOrientation
SetPosition(const WVector3 pos)WOrientation
SetRange(float fRange)WLight
SetToRotation(const WOrientation *const device)WOrientation
SetToTransformation(WMatrix mtx)WOrientation
SetULRVectors(WVector3 up, WVector3 look, WVector3 right)WOrientation
Show()WLight
Strafe(float units)WOrientation
UpdateLocals()WLight
Valid() const overrideWLightvirtual
WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase)WBase
WFileAsset(class Wasabi *const app, uint32_t ID=0) (defined in WFileAsset)WFileAsset
WLight(class Wasabi *const app, W_LIGHT_TYPE type=W_LIGHT_DIRECTIONAL, uint32_t ID=0) (defined in WLight)WLight
WOrientation() (defined in WOrientation)WOrientation
Yaw(float angle)WOrientation
~WBase() (defined in WBase)WBasevirtual
~WFileAsset() (defined in WFileAsset)WFileAssetvirtual
~WLight() (defined in WLight)WLightprotectedvirtual
~WOrientation() (defined in WOrientation)WOrientationvirtual