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Wasabi
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This is the complete list of members for WObject, including all inherited members.
| _AddMaterial(class WMaterial *material) (defined in WMaterialsStore) | WMaterialsStore | protected |
| _GetTypeName() | WObject | static |
| AddEffect(class WEffect *effect, uint32_t bindingSet=0) (defined in WMaterialsStore) | WMaterialsStore | |
| AddReference() | WBase | |
| ClearEffects() (defined in WMaterialsStore) | WMaterialsStore | |
| ComputeInverseTransformation() const | WOrientation | |
| ComputeTransformation() const | WOrientation | |
| CreateInstance() | WObject | |
| DeleteInstance(WInstance *instance) | WObject | |
| DeleteInstance(uint32_t index) | WObject | |
| DestroyInstancingResources() | WObject | |
| DisableFrustumCulling() | WObject | |
| EnableFrustumCulling() | WObject | |
| Fly(float units) | WOrientation | |
| GetAngleX() const | WOrientation | |
| GetAngleY() const | WOrientation | |
| GetAngleZ() const | WOrientation | |
| GetAnimation() const | WObject | |
| GetAppPtr() const | WBase | |
| GetBindingMatrix() const | WOrientation | |
| GetGeometry() const | WObject | |
| GetID() const | WBase | |
| GetInstance(uint32_t index) const | WObject | |
| GetInstancesCount() const | WObject | |
| GetLVector() const | WOrientation | |
| GetMaterial(class WEffect *effect) (defined in WMaterialsStore) | WMaterialsStore | |
| GetMaterials() (defined in WMaterialsStore) | WMaterialsStore | |
| GetName() const | WBase | |
| GetPosition() const | WOrientation | |
| GetPositionX() const | WOrientation | |
| GetPositionY() const | WOrientation | |
| GetPositionZ() const | WOrientation | |
| GetRotation() const | WOrientation | |
| GetRVector() const | WOrientation | |
| GetScale() const | WObject | |
| GetTypeName() const override | WObject | virtual |
| GetUVector() const | WOrientation | |
| GetWorldMatrix() | WObject | |
| Hidden() const | WObject | |
| Hide() | WObject | |
| InCameraView(class WCamera *cam) | WObject | |
| InitInstancing(uint32_t maxInstances) | WObject | |
| IsBound() const | WOrientation | |
| LoadArgs() | WObject | static |
| LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) override (defined in WObject) | WObject | virtual |
| LoadFromStream(class WFile *file, std::istream &inputStream, vector< void * > &args, std::string nameSuffix)=0 (defined in WFileAsset) | WFileAsset | pure virtual |
| m_app | WBase | protected |
| m_ID | WBase | protected |
| m_materialMap | WMaterialsStore | protected |
| m_materialsCollection (defined in WMaterialsStore) | WMaterialsStore | protected |
| m_name | WBase | protected |
| Move(float units) | WOrientation | |
| OnMaterialAdded(class WMaterial *newMaterial) override (defined in WObject) | WObject | protectedvirtual |
| OnStateChange(STATE_CHANGE_TYPE type) override | WObject | virtual |
| Pitch(float angle) | WOrientation | |
| Point(float x, float y, float z) | WOrientation | |
| Point(WVector3 target) | WOrientation | |
| RemoveBinding() | WOrientation | |
| RemoveEffect(class WEffect *effect) (defined in WMaterialsStore) | WMaterialsStore | |
| RemoveEffect(class WMaterial *material) (defined in WMaterialsStore) | WMaterialsStore | |
| RemoveReference() | WBase | |
| Render(class WRenderTarget *rt, class WMaterial *material, bool updateInstances=true) | WObject | |
| Roll(float angle) | WOrientation | |
| SaveToStream(WFile *file, std::ostream &outputStream) override (defined in WObject) | WObject | virtual |
| Scale(WVector3 scale) | WObject | |
| SetAngle(WQuaternion quat) | WOrientation | |
| SetAnimation(class WAnimation *animation) | WObject | |
| SetBindingMatrix(WMatrix mtx) | WOrientation | virtual |
| SetGeometry(class WGeometry *geometry) | WObject | |
| SetID(uint32_t newID) override | WObject | virtual |
| SetName(std::string newName) override | WObject | virtual |
| SetPosition(float x, float y, float z) | WOrientation | |
| SetPosition(const WVector3 pos) | WOrientation | |
| SetToRotation(const WOrientation *const device) | WOrientation | |
| SetToTransformation(WMatrix mtx) | WOrientation | |
| SetULRVectors(WVector3 up, WVector3 look, WVector3 right) | WOrientation | |
| Show() | WObject | |
| Strafe(float units) | WOrientation | |
| UpdateLocals() | WObject | |
| Valid() const override | WObject | virtual |
| WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
| WFileAsset(class Wasabi *const app, uint32_t ID=0) (defined in WFileAsset) | WFileAsset | |
| WillRender(class WRenderTarget *rt) | WObject | |
| WMaterialsStore() (defined in WMaterialsStore) | WMaterialsStore | |
| WObject(Wasabi *const app, uint32_t ID=0) (defined in WObject) | WObject | |
| WObject(Wasabi *const app, class WEffect *fx, uint32_t bindingSet, uint32_t ID=0) (defined in WObject) | WObject | |
| WObjectManager (defined in WObject) | WObject | friend |
| WOrientation() (defined in WOrientation) | WOrientation | |
| Yaw(float angle) | WOrientation | |
| ~WBase() (defined in WBase) | WBase | virtual |
| ~WFileAsset() (defined in WFileAsset) | WFileAsset | virtual |
| ~WMaterialsStore() (defined in WMaterialsStore) | WMaterialsStore | virtual |
| ~WObject() (defined in WObject) | WObject | protectedvirtual |
| ~WOrientation() (defined in WOrientation) | WOrientation | virtual |
1.8.17