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Wasabi
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This is the complete list of members for WRigidBody, including all inherited members.
| AddReference() | WBase | |
| ApplyForce(WVector3 force)=0 | WRigidBody | pure virtual |
| ApplyForce(WVector3 force, WVector3 relative_pos)=0 | WRigidBody | pure virtual |
| ApplyImpulse(WVector3 impulse)=0 | WRigidBody | pure virtual |
| ApplyImpulse(WVector3 impulse, WVector3 relative_pos)=0 | WRigidBody | pure virtual |
| ApplyTorque(WVector3 torque)=0 | WRigidBody | pure virtual |
| BindObject(class WObject *const object) (defined in WRigidBody) | WRigidBody | |
| BindObject(WOrientation *obj, WBase *objBase=nullptr)=0 | WRigidBody | pure virtual |
| BuildFromGeometries(W_RIGIDBODYTYPE type, class WGeometry *const *geometries, uint32_t numGeometries, bool bFixed=false, bool bSimplify=true, void *mopp=nullptr, uint32_t moppsize=0) (defined in WRigidBody) | WRigidBody | |
| ComputeInverseTransformation() const | WOrientation | |
| ComputeTransformation() const | WOrientation | |
| Create(W_RIGID_BODY_CREATE_INFO createInfo, bool bSaveInfo=false)=0 | WRigidBody | pure virtual |
| Destroy() (defined in WRigidBody) | WRigidBody | |
| Disable() (defined in WRigidBody) | WRigidBody | |
| Enable() (defined in WRigidBody) | WRigidBody | |
| Enabled() const (defined in WRigidBody) | WRigidBody | |
| Fly(float units) | WOrientation | |
| GetAngleX() const | WOrientation | |
| GetAngleY() const | WOrientation | |
| GetAngleZ() const | WOrientation | |
| getAngularVelocity() const =0 | WRigidBody | pure virtual |
| GetAppPtr() const | WBase | |
| GetBindingMatrix() const | WOrientation | |
| GetID() const | WBase | |
| getLinearVelocity() const =0 | WRigidBody | pure virtual |
| GetLVector() const | WOrientation | |
| GetName() const | WBase | |
| GetPosition() const | WOrientation | |
| GetPositionX() const | WOrientation | |
| GetPositionY() const | WOrientation | |
| GetPositionZ() const | WOrientation | |
| GetRigidBody() const (defined in WRigidBody) | WRigidBody | |
| GetRotation() const | WOrientation | |
| GetRotationQuat() (defined in WRigidBody) | WRigidBody | |
| GetRVector() const | WOrientation | |
| getTotalForce() const =0 | WRigidBody | pure virtual |
| getTotalTorque() const =0 | WRigidBody | pure virtual |
| GetType() const (defined in WRigidBody) | WRigidBody | |
| GetUVector() const | WOrientation | |
| GetWorldMatrix() (defined in WRigidBody) | WRigidBody | |
| IsBound() const | WOrientation | |
| LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix)=0 (defined in WRigidBody) | WRigidBody | pure virtual |
| m_app | WBase | protected |
| m_ID | WBase | protected |
| m_name | WBase | protected |
| Move(float units) | WOrientation | |
| OnStateChange(STATE_CHANGE_TYPE type) | WRigidBody | virtual |
| OnStateChange(STATE_CHANGE_TYPE type)=0 | WRigidBody | pure virtual |
| Pitch(float angle) | WOrientation | |
| Point(float x, float y, float z) | WOrientation | |
| Point(WVector3 target) | WOrientation | |
| RemoveBinding() | WOrientation | |
| RemoveReference() | WBase | |
| Roll(float angle) | WOrientation | |
| SaveToStream(WFile *file, std::ostream &outputStream)=0 (defined in WRigidBody) | WRigidBody | pure virtual |
| SetAngle(WQuaternion quat) | WOrientation | |
| SetAngularDamping(float power) (defined in WRigidBody) | WRigidBody | |
| SetAngularDamping(float power)=0 | WRigidBody | pure virtual |
| SetAngularVelocity(float velX, float velY, float velZ) (defined in WRigidBody) | WRigidBody | |
| SetAngularVelocity(WVector3 vel)=0 | WRigidBody | pure virtual |
| SetBindingMatrix(WMatrix mtx) | WOrientation | virtual |
| SetBouncingPower(float bouncing) (defined in WRigidBody) | WRigidBody | |
| SetBouncingPower(float bouncing)=0 | WRigidBody | pure virtual |
| SetCollisionQuality(W_COLLISIONQUALITY quality) (defined in WRigidBody) | WRigidBody | |
| SetFriction(float friction) (defined in WRigidBody) | WRigidBody | |
| SetFriction(float friction)=0 | WRigidBody | pure virtual |
| SetID(uint32_t newID)=0 | WBase | pure virtual |
| SetLinearDamping(float power) (defined in WRigidBody) | WRigidBody | |
| SetLinearDamping(float power)=0 | WRigidBody | pure virtual |
| SetLinearVelocity(float velX, float velY, float velZ) (defined in WRigidBody) | WRigidBody | |
| SetLinearVelocity(WVector3 vel)=0 | WRigidBody | pure virtual |
| SetMass(float mass) (defined in WRigidBody) | WRigidBody | |
| SetMass(float mass)=0 | WRigidBody | pure virtual |
| SetMassCenter(float x, float y, float z) (defined in WRigidBody) | WRigidBody | |
| SetMassCenter(float x, float y, float z)=0 | WRigidBody | pure virtual |
| SetMaxAngularVelocity(float fScalarVelocity) (defined in WRigidBody) | WRigidBody | |
| SetMaxLinearVelocity(float fScalarVelocity) (defined in WRigidBody) | WRigidBody | |
| SetMotionType(W_MOTIONTYPE type) (defined in WRigidBody) | WRigidBody | |
| SetName(std::string newName)=0 | WBase | pure virtual |
| SetPosition(float x, float y, float z) | WOrientation | |
| SetPosition(const WVector3 pos) | WOrientation | |
| SetToRotation(const WOrientation *const device) | WOrientation | |
| SetToTransformation(WMatrix mtx) | WOrientation | |
| SetULRVectors(WVector3 up, WVector3 look, WVector3 right) | WOrientation | |
| Strafe(float units) | WOrientation | |
| UnbindObject(class WObject *const object) (defined in WRigidBody) | WRigidBody | |
| UnbindObject(uint32_t ID) (defined in WRigidBody) | WRigidBody | |
| Update(float deltaTime)=0 | WRigidBody | pure virtual |
| UpdateLocals() (defined in WRigidBody) | WRigidBody | |
| Valid() const | WRigidBody | virtual |
| WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
| WOrientation() (defined in WOrientation) | WOrientation | |
| WRigidBody(class Wasabi *const app, uint32_t ID=0) (defined in WRigidBody) | WRigidBody | |
| WRigidBody(class Wasabi *const app, uint32_t ID=0) (defined in WRigidBody) | WRigidBody | inline |
| Yaw(float angle) | WOrientation | |
| ~WBase() (defined in WBase) | WBase | virtual |
| ~WOrientation() (defined in WOrientation) | WOrientation | virtual |
| ~WRigidBody() (defined in WRigidBody) | WRigidBody | |
| ~WRigidBody() (defined in WRigidBody) | WRigidBody | inlineprotectedvirtual |
1.8.17