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Wasabi
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This is the complete list of members for WShader, including all inherited members.
| _GetTypeName() | WShader | static |
| AddReference() | WBase | |
| GetAppPtr() const | WBase | |
| GetID() const | WBase | |
| GetName() const | WBase | |
| GetTypeName() const override | WShader | virtual |
| Load(bool bSaveData=false) | WShader | inlinevirtual |
| LoadArgs(bool bSaveData=false) (defined in WShader) | WShader | static |
| LoadCodeGLSL(std::string code, bool bSaveData=false) | WShader | protected |
| LoadCodeGLSLFromFile(std::string filename, bool bSaveData=false) | WShader | protected |
| LoadCodeSPIRV(const char *const code, int len, bool bSaveData=false) | WShader | protected |
| LoadCodeSPIRVFromFile(std::string filename, bool bSaveData=false) | WShader | protected |
| LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) override (defined in WShader) | WShader | virtual |
| LoadFromStream(class WFile *file, std::istream &inputStream, vector< void * > &args, std::string nameSuffix)=0 (defined in WFileAsset) | WFileAsset | pure virtual |
| m_app | WBase | protected |
| m_desc | WShader | protected |
| m_ID | WBase | protected |
| m_module | WShader | protected |
| m_name | WBase | protected |
| RemoveReference() | WBase | |
| SaveToStream(WFile *file, std::ostream &outputStream) override (defined in WShader) | WShader | virtual |
| SetID(uint32_t newID) override | WShader | virtual |
| SetName(std::string newName) override | WShader | virtual |
| Valid() const override | WShader | virtual |
| WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
| WEffect (defined in WShader) | WShader | friend |
| WFileAsset(class Wasabi *const app, uint32_t ID=0) (defined in WFileAsset) | WFileAsset | |
| WMaterial (defined in WShader) | WShader | friend |
| WShader(class Wasabi *const app, uint32_t ID=0) (defined in WShader) | WShader | |
| ~WBase() (defined in WBase) | WBase | virtual |
| ~WFileAsset() (defined in WFileAsset) | WFileAsset | virtual |
| ~WShader() (defined in WShader) | WShader |
1.8.17