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Wasabi
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This is the complete list of members for WSkeleton, including all inherited members.
| _GetTypeName() | WAnimation | static |
| AddReference() | WBase | |
| AddSubAnimation() | WSkeleton | virtual |
| BindToBone(WOrientation *obj, uint32_t boneID) | WSkeleton | |
| CopyFrom(const WAnimation *const from) | WSkeleton | virtual |
| CreateKeyFrame(WBone *baseBone, float fTime) | WSkeleton | |
| DeleteKeyFrame(uint32_t frame) | WSkeleton | |
| GetAppPtr() const | WBase | |
| GetBone(uint32_t frame, uint32_t index) const | WSkeleton | virtual |
| GetBone(uint32_t frame, std::string name) const | WSkeleton | virtual |
| GetCurrentParentBonePosition() | WSkeleton | |
| GetID() const | WBase | |
| GetKeyFrame(uint32_t frame) | WSkeleton | |
| GetName() const | WBase | |
| GetTexture() const | WSkeleton | virtual |
| GetTime(uint32_t subAnimation=0) const | WAnimation | |
| GetTypeName() const override | WAnimation | virtual |
| LoadArgs() (defined in WSkeleton) | WSkeleton | static |
| LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) (defined in WSkeleton) | WSkeleton | virtual |
| LoadFromStream(class WFile *file, std::istream &inputStream, vector< void * > &args, std::string nameSuffix)=0 (defined in WFileAsset) | WFileAsset | pure virtual |
| Loop(uint32_t subAnimation=-1) | WAnimation | |
| Looping(uint32_t subAnimation=0) const | WAnimation | |
| m_app | WBase | protected |
| m_bFramesOwner | WAnimation | protected |
| m_frames | WAnimation | protected |
| m_ID | WBase | protected |
| m_name | WBase | protected |
| m_subAnimations | WAnimation | protected |
| m_totalTime | WAnimation | protected |
| m_UpdateFirstFrame(uint32_t subAnimation=-1) | WAnimation | protected |
| Play(uint32_t subAnimation=-1) | WAnimation | |
| Playing(uint32_t subAnimation=0) const | WAnimation | |
| RemoveReference() | WBase | |
| RemoveSubAnimation(uint32_t index) | WAnimation | virtual |
| Reset(uint32_t subAnimation=-1) | WAnimation | |
| SaveToStream(WFile *file, std::ostream &outputStream) (defined in WSkeleton) | WSkeleton | virtual |
| Scale(float scale) | WSkeleton | |
| Scale(float x, float y, float z) | WSkeleton | |
| Scale(WVector3 scale) | WSkeleton | |
| SetBindingScale(float scale) | WSkeleton | |
| SetBindingScale(float x, float y, float z) | WSkeleton | |
| SetBindingScale(WVector3 scale) | WSkeleton | |
| SetCurrentFrame(uint32_t frame, uint32_t subAnimation=0) | WAnimation | |
| SetCurrentTime(float fTime, uint32_t subAnimation=0) | WAnimation | |
| SetID(uint32_t newID) override | WAnimation | virtual |
| SetKeyFrameTime(uint32_t frame, float fTime) | WAnimation | |
| SetName(std::string newName) override | WAnimation | virtual |
| SetPlayingBounds(uint32_t startFrame, uint32_t endFrame, uint32_t subAnimation=0) | WAnimation | |
| SetPlayingBounds_Time(float fStartTime, float fEndTime, uint32_t subAnimation=0) | WAnimation | |
| SetPlaySpeed(float fSpeedMultiplier, uint32_t subAnimation=-1) | WAnimation | |
| SetSubAnimationBaseBone(uint32_t subAnimation, uint32_t boneIndex, uint32_t parentSubAnimation=-1) | WSkeleton | |
| Stop(uint32_t subAnimation=-1) | WAnimation | |
| UnbindFromBone(WOrientation *obj, uint32_t boneID) | WSkeleton | |
| UnbindFromBone(uint32_t boneID) | WSkeleton | |
| Update(float fDeltaTime) | WSkeleton | virtual |
| UseAnimationFrames(const WAnimation *const anim) | WSkeleton | virtual |
| Valid() const | WSkeleton | virtual |
| WAnimation(class Wasabi *const app, uint32_t ID=0) (defined in WAnimation) | WAnimation | |
| WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
| WFileAsset(class Wasabi *const app, uint32_t ID=0) (defined in WFileAsset) | WFileAsset | |
| WSkeleton(Wasabi *const app, uint32_t ID=0) (defined in WSkeleton) | WSkeleton | |
| ~WAnimation() (defined in WAnimation) | WAnimation | protectedvirtual |
| ~WBase() (defined in WBase) | WBase | virtual |
| ~WFileAsset() (defined in WFileAsset) | WFileAsset | virtual |
| ~WSkeleton() (defined in WSkeleton) | WSkeleton | protectedvirtual |
1.8.17