Wasabi
|
This is the complete list of members for WSkeleton, including all inherited members.
_GetTypeName() | WAnimation | static |
AddReference() | WBase | |
AddSubAnimation() | WSkeleton | virtual |
BindToBone(WOrientation *obj, uint32_t boneID) | WSkeleton | |
CopyFrom(const WAnimation *const from) | WSkeleton | virtual |
CreateKeyFrame(WBone *baseBone, float fTime) | WSkeleton | |
DeleteKeyFrame(uint32_t frame) | WSkeleton | |
GetAppPtr() const | WBase | |
GetBone(uint32_t frame, uint32_t index) const | WSkeleton | virtual |
GetBone(uint32_t frame, std::string name) const | WSkeleton | virtual |
GetCurrentParentBonePosition() | WSkeleton | |
GetID() const | WBase | |
GetKeyFrame(uint32_t frame) | WSkeleton | |
GetName() const | WBase | |
GetTexture() const | WSkeleton | virtual |
GetTime(uint32_t subAnimation=0) const | WAnimation | |
GetTypeName() const override | WAnimation | virtual |
LoadArgs() (defined in WSkeleton) | WSkeleton | static |
LoadFromStream(WFile *file, std::istream &inputStream, std::vector< void * > &args, std::string nameSuffix) (defined in WSkeleton) | WSkeleton | virtual |
LoadFromStream(class WFile *file, std::istream &inputStream, vector< void * > &args, std::string nameSuffix)=0 (defined in WFileAsset) | WFileAsset | pure virtual |
Loop(uint32_t subAnimation=-1) | WAnimation | |
Looping(uint32_t subAnimation=0) const | WAnimation | |
m_app | WBase | protected |
m_bFramesOwner | WAnimation | protected |
m_frames | WAnimation | protected |
m_ID | WBase | protected |
m_name | WBase | protected |
m_subAnimations | WAnimation | protected |
m_totalTime | WAnimation | protected |
m_UpdateFirstFrame(uint32_t subAnimation=-1) | WAnimation | protected |
Play(uint32_t subAnimation=-1) | WAnimation | |
Playing(uint32_t subAnimation=0) const | WAnimation | |
RemoveReference() | WBase | |
RemoveSubAnimation(uint32_t index) | WAnimation | virtual |
Reset(uint32_t subAnimation=-1) | WAnimation | |
SaveToStream(WFile *file, std::ostream &outputStream) (defined in WSkeleton) | WSkeleton | virtual |
Scale(float scale) | WSkeleton | |
Scale(float x, float y, float z) | WSkeleton | |
Scale(WVector3 scale) | WSkeleton | |
SetBindingScale(float scale) | WSkeleton | |
SetBindingScale(float x, float y, float z) | WSkeleton | |
SetBindingScale(WVector3 scale) | WSkeleton | |
SetCurrentFrame(uint32_t frame, uint32_t subAnimation=0) | WAnimation | |
SetCurrentTime(float fTime, uint32_t subAnimation=0) | WAnimation | |
SetID(uint32_t newID) override | WAnimation | virtual |
SetKeyFrameTime(uint32_t frame, float fTime) | WAnimation | |
SetName(std::string newName) override | WAnimation | virtual |
SetPlayingBounds(uint32_t startFrame, uint32_t endFrame, uint32_t subAnimation=0) | WAnimation | |
SetPlayingBounds_Time(float fStartTime, float fEndTime, uint32_t subAnimation=0) | WAnimation | |
SetPlaySpeed(float fSpeedMultiplier, uint32_t subAnimation=-1) | WAnimation | |
SetSubAnimationBaseBone(uint32_t subAnimation, uint32_t boneIndex, uint32_t parentSubAnimation=-1) | WSkeleton | |
Stop(uint32_t subAnimation=-1) | WAnimation | |
UnbindFromBone(WOrientation *obj, uint32_t boneID) | WSkeleton | |
UnbindFromBone(uint32_t boneID) | WSkeleton | |
Update(float fDeltaTime) | WSkeleton | virtual |
UseAnimationFrames(const WAnimation *const anim) | WSkeleton | virtual |
Valid() const | WSkeleton | virtual |
WAnimation(class Wasabi *const app, uint32_t ID=0) (defined in WAnimation) | WAnimation | |
WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
WFileAsset(class Wasabi *const app, uint32_t ID=0) (defined in WFileAsset) | WFileAsset | |
WSkeleton(Wasabi *const app, uint32_t ID=0) (defined in WSkeleton) | WSkeleton | |
~WAnimation() (defined in WAnimation) | WAnimation | protectedvirtual |
~WBase() (defined in WBase) | WBase | virtual |
~WFileAsset() (defined in WFileAsset) | WFileAsset | virtual |
~WSkeleton() (defined in WSkeleton) | WSkeleton | protectedvirtual |