|
Wasabi
|
This is the complete list of members for WTerrain, including all inherited members.
| _AddMaterial(class WMaterial *material) (defined in WMaterialsStore) | WMaterialsStore | protected |
| _GetTypeName() | WTerrain | static |
| AddEffect(class WEffect *effect, uint32_t bindingSet=0) (defined in WMaterialsStore) | WMaterialsStore | |
| AddReference() | WBase | |
| ClearEffects() (defined in WMaterialsStore) | WMaterialsStore | |
| ComputeInverseTransformation() const | WOrientation | |
| ComputeTransformation() const | WOrientation | |
| Create(uint32_t N=256, float size=1.0f, uint32_t numRings=6) | WTerrain | |
| Fly(float units) | WOrientation | |
| GetAngleX() const | WOrientation | |
| GetAngleY() const | WOrientation | |
| GetAngleZ() const | WOrientation | |
| GetAppPtr() const | WBase | |
| GetBindingMatrix() const | WOrientation | |
| GetHeight(WVector2 pos2D) | WTerrain | |
| GetID() const | WBase | |
| GetLVector() const | WOrientation | |
| GetMaterial(class WEffect *effect) (defined in WMaterialsStore) | WMaterialsStore | |
| GetMaterials() (defined in WMaterialsStore) | WMaterialsStore | |
| GetName() const | WBase | |
| GetPosition() const | WOrientation | |
| GetPositionX() const | WOrientation | |
| GetPositionY() const | WOrientation | |
| GetPositionZ() const | WOrientation | |
| GetRotation() const | WOrientation | |
| GetRVector() const | WOrientation | |
| GetTypeName() const override | WTerrain | virtual |
| GetUVector() const | WOrientation | |
| GetWorldMatrix() | WTerrain | |
| Hidden() const | WTerrain | |
| Hide() | WTerrain | |
| IsBound() const | WOrientation | |
| m_app | WBase | protected |
| m_ID | WBase | protected |
| m_materialMap | WMaterialsStore | protected |
| m_materialsCollection (defined in WMaterialsStore) | WMaterialsStore | protected |
| m_name | WBase | protected |
| Move(float units) | WOrientation | |
| OnMaterialAdded(class WMaterial *newMaterial) (defined in WMaterialsStore) | WMaterialsStore | inlineprotectedvirtual |
| OnStateChange(STATE_CHANGE_TYPE type) override | WTerrain | virtual |
| Pitch(float angle) | WOrientation | |
| Point(float x, float y, float z) | WOrientation | |
| Point(WVector3 target) | WOrientation | |
| RemoveBinding() | WOrientation | |
| RemoveEffect(class WEffect *effect) (defined in WMaterialsStore) | WMaterialsStore | |
| RemoveEffect(class WMaterial *material) (defined in WMaterialsStore) | WMaterialsStore | |
| RemoveReference() | WBase | |
| Render(class WRenderTarget *rt, WMaterial *material) | WTerrain | |
| Roll(float angle) | WOrientation | |
| SetAngle(WQuaternion quat) | WOrientation | |
| SetBindingMatrix(WMatrix mtx) | WOrientation | virtual |
| SetID(uint32_t newID) override | WTerrain | virtual |
| SetName(std::string newName) override | WTerrain | virtual |
| SetPosition(float x, float y, float z) | WOrientation | |
| SetPosition(const WVector3 pos) | WOrientation | |
| SetToRotation(const WOrientation *const device) | WOrientation | |
| SetToTransformation(WMatrix mtx) | WOrientation | |
| SetULRVectors(WVector3 up, WVector3 look, WVector3 right) | WOrientation | |
| SetViewpoint(WVector3 point) | WTerrain | |
| Show() | WTerrain | |
| Strafe(float units) | WOrientation | |
| UpdateLocals() | WTerrain | |
| Valid() const override | WTerrain | virtual |
| WBase(class Wasabi *const app, uint32_t ID=0) (defined in WBase) | WBase | |
| WillRender(class WRenderTarget *rt) | WTerrain | |
| WMaterialsStore() (defined in WMaterialsStore) | WMaterialsStore | |
| WOrientation() (defined in WOrientation) | WOrientation | |
| WTerrain(class Wasabi *const app, uint32_t ID=0) (defined in WTerrain) | WTerrain | |
| Yaw(float angle) | WOrientation | |
| ~WBase() (defined in WBase) | WBase | virtual |
| ~WMaterialsStore() (defined in WMaterialsStore) | WMaterialsStore | virtual |
| ~WOrientation() (defined in WOrientation) | WOrientation | virtual |
| ~WTerrain() (defined in WTerrain) | WTerrain | protectedvirtual |
1.8.17