Wasabi
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#include <WBulletRigidBody.hpp>
Public Member Functions | |
WBulletRigidBodyManager (class Wasabi *const app) | |
void | Update (float deltaTime) |
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WRigidBodyManager (Wasabi *const app) | |
void | Init () |
void | SyncWithObjects () |
void | Update (float fDeltaTime) |
void | EnableMoppSaving () |
void | DisableMoppSaving () |
bool | IsMoppSavingEnabled () const |
WRigidBodyManager (class Wasabi *const app) | |
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WManager (class Wasabi *const a) | |
bool | RegisterChangeCallback (std::string name, std::function< void(WRigidBody *, bool)> callback) |
void | RemoveChangeCallback (std::string name) |
void | AddEntity (WRigidBody *entity) |
bool | RemoveEntity (WRigidBody *entity) |
void | OnEntityNameChanged (WRigidBody *entity, std::string oldName) |
WRigidBody * | GetEntity (uint32_t ID) const |
WRigidBody * | GetEntity (std::string name) const |
WRigidBody * | GetEntityByIndex (uint32_t index) const |
uint32_t | GetEntitiesCount (void) const |
Additional Inherited Members | |
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class Wasabi *const | m_app |
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std::vector< WRigidBody * > | m_entities [W_HASHTABLESIZE] |
std::unordered_map< std::string, WRigidBody * > | m_entitiesByName |
Bullet's manager class for WRigidBody.
void WBulletRigidBodyManager::Update | ( | float | deltaTime | ) |
Called by WBulletPhysics after stepping the physics simulation to update the rigid bodies.
deltaTime | Time elapsed since last frame |