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| WConstraint (class Wasabi *const app, uint32_t ID=0) |
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virtual void | Build (const WRigidBody *const rb1, const WRigidBody *const rb2, bool breakable=false)=0 |
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void | SetBreakingThreshold (float threshold) |
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void | SetMaxLinearImpulse (float impulse) |
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hkpConstraintData * | GetConstraint () const |
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bool | Valid () const |
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| WBase (class Wasabi *const app, uint32_t ID=0) |
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virtual void | SetID (uint32_t newID)=0 |
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virtual void | SetName (std::string newName)=0 |
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uint32_t | GetID () const |
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std::string | GetName () const |
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class Wasabi * | GetAppPtr () const |
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void | AddReference () |
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void | RemoveReference () |
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hkpRigidBody * | m_rb1 |
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hkpRigidBody * | m_rb2 |
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hkpWorld * | m_world |
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hkpConstraintData * | m_constraint |
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hkpConstraintInstance * | m_instance |
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hkpBreakableConstraintData * | m_breakableConstraint |
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class Wasabi * | m_app |
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uint32_t | m_ID |
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std::string | m_name |
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◆ Valid()
bool WConstraint::Valid |
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const |
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Must be implemented by the child. This function should report the validity status of the object, in whatever sense of "validity" it chooses.
- Returns
- true if the object is "valid", false otherwise
Implements WBase.
The documentation for this class was generated from the following file: