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| WFile (Wasabi *const app) |
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WError | Open (std::string filename) |
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void | Close () |
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WError | SaveAsset (class WFileAsset *asset) |
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template<typename T > |
WError | LoadAsset (std::string name, T **loadedAsset, std::vector< void * > args, std::string nameSuffix="") |
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WError | LoadGenericAsset (std::string name, WFileAsset **assetOut, std::function< WFileAsset *()> createAsset, std::vector< void * > args, std::string nameSuffix) |
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uint32_t | GetAssetsCount () const |
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std::pair< std::string, std::string > | GetAssetInfo (uint32_t index) |
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std::pair< std::string, std::string > | GetAssetInfo (std::string name) |
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◆ GetAssetInfo() [1/2]
std::pair<std::string, std::string> WFile::GetAssetInfo |
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std::string |
name | ) |
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Returns a pair <name, type>
◆ GetAssetInfo() [2/2]
std::pair<std::string, std::string> WFile::GetAssetInfo |
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uint32_t |
index | ) |
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Returns a pair <name, type>
◆ LoadAsset()
template<typename T >
WError WFile::LoadAsset |
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std::string |
name, |
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T ** |
loadedAsset, |
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std::vector< void * > |
args, |
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std::string |
nameSuffix = "" |
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) |
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inline |
Loads an asset from the file given its name. If the asset with the given was already loaded, it will be immediately returned (and its refernce count will increase). If nameSuffix is not "" and the object hasn't been loaded before, then the object will be loaded into a new name and will not be saved and reused for the next LoadAsset call. Default assets, the ones that the engine internally creates, are never stored in the file, and when loaded, will just fetch the same engine assets and increase their reference count. Default assets ignore the nameSuffix parameter.
- Parameters
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name | |
loadedAsset | |
args | |
nameSuffix | |
The documentation for this class was generated from the following file: