Wasabi
Public Member Functions | Public Attributes | List of all members
WHavokPhysics Class Reference
Inheritance diagram for WHavokPhysics:
WPhysicsComponent

Public Member Functions

 WHavokPhysics (class Wasabi *app)
 
virtual WError Initialize ()
 
virtual void Cleanup ()
 
virtual void Start ()
 
virtual void Stop ()
 
virtual void Step (float deltaTime)
 
virtual bool Stepping () const
 
virtual bool RayCast (WVector3 from, WVector3 to)
 
virtual bool RayCast (WVector3 from, WVector3 to, W_RAYCAST_OUTPUT *out)
 
void SetSpeed (float fSpeed)
 
void SetGravity (float x, float y, float z)
 
void SetGravity (WVector3 gravity)
 
hkpWorld * GetWorld () const
 
- Public Member Functions inherited from WPhysicsComponent
 WPhysicsComponent (class Wasabi *app)
 
virtual WError Initialize (bool debug=false)=0
 
virtual WRigidBodyCreateRigidBody (uint32_t ID=0) const =0
 

Public Attributes

WRigidBodyManagerRigidBodyManager
 
WConstraintManagerConstraintManager
 
WPhysicsActionManagerActionManager
 
- Public Attributes inherited from WPhysicsComponent
WRigidBodyManagerRigidBodyManager
 

Additional Inherited Members

- Protected Attributes inherited from WPhysicsComponent
class Wasabim_app
 

Member Function Documentation

◆ Cleanup()

virtual void WHavokPhysics::Cleanup ( )
virtual

Frees all resources allocated by the physics engine.

Implements WPhysicsComponent.

◆ RayCast()

virtual bool WHavokPhysics::RayCast ( WVector3  from,
WVector3  to,
W_RAYCAST_OUTPUT out 
)
virtual

Performs a ray cast operation on the physics objects. A ray cast operation checks if a ray segment (given to the function) intersects any geometry, as far as the physics engine is concerned.

Parameters
fromStarting point of the ray
toEnd point of the ray
outA pointer to a structure to be filled with extra output information
Returns
true if the ray intersects some geometry, false otherwise

Implements WPhysicsComponent.

◆ SetGravity() [1/2]

void WHavokPhysics::SetGravity ( float  x,
float  y,
float  z 
)
virtual

Sets the physics gravity.

Parameters
xGravity on the x-axis
yGravity on the y-axis
zGravity on the z-axis

Implements WPhysicsComponent.

◆ SetGravity() [2/2]

void WHavokPhysics::SetGravity ( WVector3  gravity)
virtual

Sets the physics gravity.

Parameters
gravityPhysics gravity vector

Implements WPhysicsComponent.

◆ SetSpeed()

void WHavokPhysics::SetSpeed ( float  fSpeed)
virtual

Sets the simulation speed multiplier

Parameters
fSpeedSpeed multiplier, must be > 0 (1 is normal speed)

Implements WPhysicsComponent.

◆ Start()

virtual void WHavokPhysics::Start ( )
virtual

Start the physics simulation.

Implements WPhysicsComponent.

◆ Step()

virtual void WHavokPhysics::Step ( float  deltaTime)
virtual

Step the physics simulation a certain time forward.

Parameters
deltaTimeTime to step the simulation

Implements WPhysicsComponent.

◆ Stepping()

virtual bool WHavokPhysics::Stepping ( ) const
virtual

This function must return true if called during Step(), and false otherwise

Returns
true if the physics simulation is stepping, false otherwise

Implements WPhysicsComponent.

◆ Stop()

virtual void WHavokPhysics::Stop ( )
virtual

Stop (pause) the physics simulation.

Implements WPhysicsComponent.


The documentation for this class was generated from the following file: