Wasabi
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#include <WMath.hpp>
Public Member Functions | |
WQuaternion (float fX, float fY, float fZ, float fW) | |
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WVector4 (float fX, float fY, float fZ) | |
WVector4 (float fX, float fY, float fZ, float fW) | |
operator float * () | |
operator const float * () | |
const WVector4 | operator+ () const |
const WVector4 | operator- () const |
const WVector4 | operator+ (const WVector4 vec) const |
const WVector4 | operator- (const WVector4 vec) const |
const WVector4 | operator* (const WVector4 vec) const |
const WVector4 | operator* (const float f) const |
const WVector4 | operator/ (const WVector4 vec) const |
const WVector4 | operator/ (const float f) const |
void | operator+= (const WVector4 vec) |
void | operator-= (const WVector4 vec) |
void | operator*= (const WVector4 vec) |
void | operator*= (const float f) |
void | operator/= (const WVector4 vec) |
void | operator/= (const float f) |
float & | operator[] (const uint32_t index) |
float | operator[] (const uint32_t index) const |
float & | operator[] (const int index) |
float | operator[] (const int index) const |
float & | operator() (const uint32_t index) |
float | operator() (const uint32_t index) const |
float & | operator() (const int index) |
float | operator() (const int index) const |
bool | operator== (const WVector4 vec) const |
bool | operator!= (const WVector4 vec) const |
Additional Inherited Members | |
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union { | |
struct { | |
float x | |
float y | |
float z | |
float w | |
} | |
float components [4] | |
}; | |
A quaternion.