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Wasabi
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#include <WMath.hpp>
Public Member Functions | |
| WQuaternion (float fX, float fY, float fZ, float fW) | |
Public Member Functions inherited from WVector4 | |
| WVector4 (float fX, float fY, float fZ) | |
| WVector4 (float fX, float fY, float fZ, float fW) | |
| operator float * () | |
| operator const float * () | |
| const WVector4 | operator+ () const |
| const WVector4 | operator- () const |
| const WVector4 | operator+ (const WVector4 vec) const |
| const WVector4 | operator- (const WVector4 vec) const |
| const WVector4 | operator* (const WVector4 vec) const |
| const WVector4 | operator* (const float f) const |
| const WVector4 | operator/ (const WVector4 vec) const |
| const WVector4 | operator/ (const float f) const |
| void | operator+= (const WVector4 vec) |
| void | operator-= (const WVector4 vec) |
| void | operator*= (const WVector4 vec) |
| void | operator*= (const float f) |
| void | operator/= (const WVector4 vec) |
| void | operator/= (const float f) |
| float & | operator[] (const uint32_t index) |
| float | operator[] (const uint32_t index) const |
| float & | operator[] (const int index) |
| float | operator[] (const int index) const |
| float & | operator() (const uint32_t index) |
| float | operator() (const uint32_t index) const |
| float & | operator() (const int index) |
| float | operator() (const int index) const |
| bool | operator== (const WVector4 vec) const |
| bool | operator!= (const WVector4 vec) const |
Additional Inherited Members | |
Public Attributes inherited from WVector4 | |
| union { | |
| struct { | |
| float x | |
| float y | |
| float z | |
| float w | |
| } | |
| float components [4] | |
| }; | |
A quaternion.
1.8.17