#include <WMath.hpp>
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| WVector4 (float fX, float fY, float fZ) |
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| WVector4 (float fX, float fY, float fZ, float fW) |
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| operator float * () |
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| operator const float * () |
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const WVector4 | operator+ () const |
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const WVector4 | operator- () const |
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const WVector4 | operator+ (const WVector4 vec) const |
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const WVector4 | operator- (const WVector4 vec) const |
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const WVector4 | operator* (const WVector4 vec) const |
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const WVector4 | operator* (const float f) const |
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const WVector4 | operator/ (const WVector4 vec) const |
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const WVector4 | operator/ (const float f) const |
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void | operator+= (const WVector4 vec) |
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void | operator-= (const WVector4 vec) |
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void | operator*= (const WVector4 vec) |
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void | operator*= (const float f) |
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void | operator/= (const WVector4 vec) |
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void | operator/= (const float f) |
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float & | operator[] (const uint32_t index) |
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float | operator[] (const uint32_t index) const |
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float & | operator[] (const int index) |
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float | operator[] (const int index) const |
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float & | operator() (const uint32_t index) |
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float | operator() (const uint32_t index) const |
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float & | operator() (const int index) |
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float | operator() (const int index) const |
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bool | operator== (const WVector4 vec) const |
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bool | operator!= (const WVector4 vec) const |
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union { |
struct { |
float x |
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float y |
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float z |
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float w |
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} | |
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float components [4] |
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}; | |
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w component of the vector
x component of the vector
y component of the vector
z component of the vector
The documentation for this class was generated from the following file: