Wasabi
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WDefaultVertex Struct Reference

#include <WGeometry.hpp>

Public Member Functions

 WDefaultVertex (float x, float y, float z, float tx, float ty, float tz, float nx, float ny, float nz, float u, float v, uint32_t t=0)
 

Public Attributes

WVector3 pos
 
WVector3 tang
 
WVector3 norm
 
WVector2 texC
 
uint32_t textureIndex
 

Detailed Description

This represents the default vertex structure used by the engine.

Member Data Documentation

◆ norm

WVector3 WDefaultVertex::norm

Normal attribute

◆ pos

WVector3 WDefaultVertex::pos

Position attribute

◆ tang

WVector3 WDefaultVertex::tang

Tangent attribute

◆ texC

WVector2 WDefaultVertex::texC

Texture coordinate attribute (UV)

◆ textureIndex

uint32_t WDefaultVertex::textureIndex

Index of the texture to be used for this vertex


The documentation for this struct was generated from the following file: