Wasabi
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#include <WGeometry.hpp>
Public Member Functions | |
WDefaultVertex (float x, float y, float z, float tx, float ty, float tz, float nx, float ny, float nz, float u, float v, uint32_t t=0) | |
Public Attributes | |
WVector3 | pos |
WVector3 | tang |
WVector3 | norm |
WVector2 | texC |
uint32_t | textureIndex |
This represents the default vertex structure used by the engine.
WVector3 WDefaultVertex::norm |
Normal attribute
WVector3 WDefaultVertex::pos |
Position attribute
WVector3 WDefaultVertex::tang |
Tangent attribute
WVector2 WDefaultVertex::texC |
Texture coordinate attribute (UV)
uint32_t WDefaultVertex::textureIndex |
Index of the texture to be used for this vertex