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WDefaultVertex_Animation Struct Reference

#include <WGeometry.hpp>

Public Attributes

int boneIDs [4]
 
float weights [4]
 

Detailed Description

This represents the default animation vertex used by the engine.

Member Data Documentation

◆ boneIDs

int WDefaultVertex_Animation::boneIDs[4]

4 bone IDs that this vertex is bound to

◆ weights

float WDefaultVertex_Animation::weights[4]

Weight of each bone this vertex is bound to


The documentation for this struct was generated from the following file: