Wasabi
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#include <WGeometry.hpp>
Public Attributes | |
int | boneIDs [4] |
float | weights [4] |
This represents the default animation vertex used by the engine.
int WDefaultVertex_Animation::boneIDs[4] |
4 bone IDs that this vertex is bound to
float WDefaultVertex_Animation::weights[4] |
Weight of each bone this vertex is bound to