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| WPhysicsAction (class Wasabi *const app, WRigidBody *const body, uint32_t ID=0) |
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void | Initialize () |
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void | Update (float fDeltaTime) |
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virtual void | applyAction (const hkStepInfo &stepInfo) |
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virtual hkpAction * | clone (const hkArray< hkpEntity * > &newEntities, const hkArray< hkpPhantom * > &newPhantoms) const |
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virtual void | SetMotionDirection (WVector3 dir) |
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virtual WVector3 | GetMotionDirection () const |
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bool | Valid () const |
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| WBase (class Wasabi *const app, uint32_t ID=0) |
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virtual void | SetID (uint32_t newID)=0 |
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virtual void | SetName (std::string newName)=0 |
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uint32_t | GetID () const |
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std::string | GetName () const |
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class Wasabi * | GetAppPtr () const |
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void | AddReference () |
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void | RemoveReference () |
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◆ Valid()
bool WPhysicsAction::Valid |
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const |
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Must be implemented by the child. This function should report the validity status of the object, in whatever sense of "validity" it chooses.
- Returns
- true if the object is "valid", false otherwise
Implements WBase.
The documentation for this class was generated from the following file: